ABOUT ME
A Software Engineering student specialized in Game Programming. Proficient in C# / Unity with growing skills in C++, Java, and web-layer technologies (JS / TS). Solid backend foundation across ASP.NET Core, Node.js, and multiple databases. Actively seeking a Game Developer position to craft engaging, high-performance interactive experiences.
EDUCATION
VTC ACADEMY
2023 – 2026Game Development Course · GPA 85/100
Unity game programming, physics-based mechanics, game design patterns, 2D/3D manipulation, and AI agency.
FUNIX – FPT
2023 – 2026Software Engineering
OOP, Data Structures & Algorithms, Software Architecture, and Database Management.
TRA VINH UNIVERSITY
2026 – PresentSoftware Engineering
Network Architecture, Operating Systems, AI, Web Development, Mobile Development, Image Processing, Data Mining, Cloud Computing, and Information Security
KEY PROJECTS
BABA_YAGA (Unity)
An asymmetric online game - one Hunter chases one Runners through procedurally generated mazes. Photon Fusion handles real-time multiplayer sync; Firebase stores player data and match history.
- Hunter vs Runners synced in real-time via Photon Fusion.
- Procedural maze generation creates a unique map every match.
- Firebase backend for player auth, match history, and persistent data.
Power Hunter (Unity)
2D action platformer featuring a soul-collecting warrior. Responsive platformer with challenging boss-fights.
- Built levels using Unity Tilemap.
- Implemented a gravity-flip mechanic - switching world direction to boost engagement and puzzle depth.
- Boss AI driven by a Finite State Machine with multi-phase patterns.
Pokemon Match Game (WPF)
Classic grid card-matching game with Pokemon graphics; players match pairs within a time limit.
- Randomized grid layout, shuffle algorithm, and card-flip logic in C# / WPF.
- XAML data binding and custom templates for dynamic card state visuals.
- Game loop: countdown timers, score tracking, and match validation.
